WinterGram/third-party/SwiftSVG/Sources/Polyline.swift
2026-04-24 23:19:15 +04:00

81 lines
2.3 KiB
Swift

import XMLCoder
/// SVG basic shape that creates straight lines connecting several points.
///
/// Typically a polyline is used to create open shapes as the last point doesn't have to be connected to the first
/// point. For closed shapes see the `Polygon` element.
///
/// ## Documentation
/// [Mozilla Developer Network](https://developer.mozilla.org/en-US/docs/Web/SVG/Element/polyline)
/// | [W3](https://www.w3.org/TR/SVG11/shapes.html#PolylineElement)
public struct Polyline: Element {
public var points: String = ""
// MARK: CoreAttributes
public var id: String?
// MARK: PresentationAttributes
public var fillColor: String?
public var fillOpacity: Double?
public var fillRule: Fill.Rule?
public var strokeColor: String?
public var strokeWidth: Double?
public var strokeOpacity: Double?
public var strokeLineCap: Stroke.LineCap?
public var strokeLineJoin: Stroke.LineJoin?
public var strokeMiterLimit: Double?
public var transform: String?
// MARK: StylingAttributes
public var style: String?
enum CodingKeys: String, CodingKey {
case points
case id
case fillColor = "fill"
case fillOpacity = "fill-opacity"
case fillRule = "fill-rule"
case strokeColor = "stroke"
case strokeWidth = "stroke-width"
case strokeOpacity = "stroke-opacity"
case strokeLineCap = "stroke-linecap"
case strokeLineJoin = "stroke-linejoin"
case strokeMiterLimit = "stroke-miterlimit"
case transform
case style
}
public init() {}
public init(points: String) {
self.points = points
}
}
extension Polyline: CommandRepresentable {
public func commands() throws -> [Path.Command] {
try PolylineProcessor(points: points).commands()
}
}
extension Polyline: CustomStringConvertible {
public var description: String {
"<polyline points=\"\(points)\" \(attributeDescription) />"
}
}
extension Polyline: DynamicNodeDecoding {
public static func nodeDecoding(for key: any CodingKey) -> XMLDecoder.NodeDecoding {
.attribute
}
}
extension Polyline: DynamicNodeEncoding {
public static func nodeEncoding(for key: any CodingKey) -> XMLEncoder.NodeEncoding {
.attribute
}
}