178 lines
7.1 KiB
Swift
178 lines
7.1 KiB
Swift
import Foundation
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import Display
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import UIKit
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import AsyncDisplayKit
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import SwiftSignalKit
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import ComponentFlow
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import GlassBackgroundComponent
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private let largeButtonSize = CGSize(width: 72.0, height: 72.0)
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private let smallButtonSize = CGSize(width: 60.0, height: 60.0)
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private func generateEmptyButtonImage(icon: UIImage?, strokeColor: UIColor?, fillColor: UIColor, knockout: Bool = false, angle: CGFloat = 0.0, buttonSize: CGSize = smallButtonSize) -> UIImage? {
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return generateImage(buttonSize, contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setBlendMode(.copy)
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if let strokeColor = strokeColor {
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context.setFillColor(strokeColor.cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
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context.setFillColor(fillColor.cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(x: 1.5, y: 1.5), size: CGSize(width: size.width - 3.0, height: size.height - 3.0)))
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} else {
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context.setFillColor(fillColor.cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(), size: CGSize(width: size.width, height: size.height)))
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}
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if let icon = icon {
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if !angle.isZero {
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context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
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context.rotate(by: angle)
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context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
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}
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let imageSize = icon.size
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let imageRect = CGRect(origin: CGPoint(x: floor((size.width - imageSize.width) / 2.0), y: floor((size.width - imageSize.height) / 2.0)), size: imageSize)
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context.setBlendMode(.copy)
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context.clip(to: imageRect, mask: icon.cgImage!)
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if knockout {
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context.setFillColor(UIColor.clear.cgColor)
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} else {
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context.setFillColor(UIColor.white.cgColor)
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}
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context.fill(imageRect)
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}
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})
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}
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private func generateFilledButtonImage(color: UIColor, icon: UIImage?, angle: CGFloat = 0.0, buttonSize: CGSize = smallButtonSize) -> UIImage? {
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return generateImage(buttonSize, contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setBlendMode(.normal)
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context.setFillColor(color.cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
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if let icon = icon {
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if !angle.isZero {
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context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
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context.rotate(by: angle)
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context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
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}
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context.draw(icon.cgImage!, in: CGRect(origin: CGPoint(x: floor((size.width - icon.size.width) / 2.0), y: floor((size.height - icon.size.height) / 2.0)), size: icon.size))
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}
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})
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}
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private let largeLabelFont = Font.regular(14.5)
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private let smallLabelFont = Font.regular(11.5)
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final class GlassButtonNode: ASDisplayNode {
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private var regularImage: UIImage?
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private var filledImage: UIImage?
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private let backgroundView: GlassBackgroundView
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private let iconNode: ASImageNode
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private var labelNode: ImmediateTextNode?
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private let button: HighlightTrackingButton
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var pressed: () -> Void = {}
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init(icon: UIImage, label: String?) {
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self.backgroundView = GlassBackgroundView()
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self.button = HighlightTrackingButton()
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self.iconNode = ASImageNode()
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self.iconNode.displayWithoutProcessing = false
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self.iconNode.displaysAsynchronously = false
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self.iconNode.isUserInteractionEnabled = false
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self.regularImage = generateEmptyButtonImage(icon: icon, strokeColor: nil, fillColor: .clear, buttonSize: largeButtonSize)
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self.filledImage = generateEmptyButtonImage(icon: icon, strokeColor: nil, fillColor: .white, knockout: true, buttonSize: largeButtonSize)
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if let label = label {
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let labelNode = ImmediateTextNode()
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let labelFont: UIFont
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if let image = self.regularImage, image.size.width < 70.0 {
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labelFont = smallLabelFont
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} else {
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labelFont = largeLabelFont
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}
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labelNode.attributedText = NSAttributedString(string: label, font: labelFont, textColor: .white)
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labelNode.isUserInteractionEnabled = false
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self.labelNode = labelNode
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} else {
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self.labelNode = nil
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}
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super.init()
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self.view.addSubview(self.backgroundView)
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self.backgroundView.contentView.addSubview(self.button)
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self.backgroundView.contentView.addSubview(self.iconNode.view)
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if let labelNode = self.labelNode {
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self.backgroundView.contentView.addSubview(labelNode.view)
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}
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self.iconNode.image = self.regularImage
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self.currentImage = self.regularImage
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self.button.addTarget(self, action: #selector(self.buttonPressed), for: .touchUpInside)
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}
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@objc private func buttonPressed() {
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self.pressed()
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}
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var isSelected: Bool = false {
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didSet {
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self.updateState(selected: self.isSelected)
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}
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}
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private var currentImage: UIImage?
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private func updateState(selected: Bool) {
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let image: UIImage?
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if selected {
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image = self.filledImage
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} else {
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image = self.regularImage
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}
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if self.currentImage !== image {
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let currentContents = self.iconNode.layer.contents
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self.iconNode.layer.removeAnimation(forKey: "contents")
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if let currentContents = currentContents, let image = image {
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self.iconNode.image = image
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self.iconNode.layer.animate(from: currentContents as AnyObject, to: image.cgImage!, keyPath: "contents", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: image === self.currentImage || image === self.filledImage ? 0.25 : 0.15)
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} else {
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self.iconNode.image = image
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}
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self.currentImage = image
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}
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}
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override public func layout() {
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super.layout()
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let size = self.bounds.size
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self.button.frame = self.bounds
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self.backgroundView.frame = self.bounds
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self.backgroundView.update(size: size, cornerRadius: size.width / 2.0, isDark: true, tintColor: .init(kind: .panel), isInteractive: true, transition: .immediate)
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self.iconNode.frame = self.bounds
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if let labelNode = self.labelNode {
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let labelSize = labelNode.updateLayout(CGSize(width: 200.0, height: 100.0))
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let offset: CGFloat
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if size.width < 70.0 {
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offset = 65.0
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} else {
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offset = 81.0
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}
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labelNode.frame = CGRect(origin: CGPoint(x: floor((size.width - labelSize.width) / 2.0), y: offset), size: labelSize)
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}
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}
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}
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