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14 lines
312 B
C++
14 lines
312 B
C++
#ifndef Triangulation_h
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#define Triangulation_h
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#include <vector>
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#include <LottieMesh/Point.h>
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namespace MeshGenerator {
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std::vector<uint32_t> triangulatePolygon(std::vector<Point> const &points, std::vector<int> &indices, std::vector<std::vector<int>> const &holeIndices);
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}
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#endif /* Triangulation_h */
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