Wallpaper background color calculation

This commit is contained in:
Isaac 2025-12-30 18:02:58 +08:00
parent 4e45d5f27c
commit 38053570c9
3 changed files with 95 additions and 5 deletions

View file

@ -731,6 +731,13 @@ public final class ChatControllerImpl: TelegramBaseController, ChatController, G
self.ready.set(.never())
self.chatBackgroundNode.isDarkUpdated = { [weak self] in
guard let self else {
return
}
self.updateStatusBarPresentation(animated: false)
}
self.scrollToTop = { [weak self] in
guard let strongSelf = self, strongSelf.isNodeLoaded else {
return
@ -6311,7 +6318,15 @@ public final class ChatControllerImpl: TelegramBaseController, ChatController, G
case .embedded:
self.statusBar.statusBarStyle = .Ignore
default:
self.statusBar.statusBarStyle = self.presentationData.theme.rootController.statusBarStyle.style
if let isDark = self.chatDisplayNode.backgroundNode.isDark {
if isDark {
self.statusBar.statusBarStyle = .White
} else {
self.statusBar.statusBarStyle = .Black
}
} else {
self.statusBar.statusBarStyle = self.presentationData.theme.rootController.statusBarStyle.style
}
self.deferScreenEdgeGestures = []
}
case .overlay:

View file

@ -1104,7 +1104,18 @@ class ChatControllerNode: ASDisplayNode, ASScrollViewDelegate {
if self.inputPanelContainerNode.expansionFraction > 0.3 {
statusBar.updateStatusBarStyle(.White, animated: true)
} else {
statusBar.updateStatusBarStyle(self.chatPresentationInterfaceState.theme.rootController.statusBarStyle.style, animated: true)
let statusBarStyle: StatusBarStyle
if let isDark = self.backgroundNode.isDark {
if isDark {
statusBarStyle = .White
} else {
statusBarStyle = .Black
}
} else {
statusBarStyle = self.chatPresentationInterfaceState.theme.rootController.statusBarStyle.style
}
statusBar.updateStatusBarStyle(statusBarStyle, animated: true)
}
self.controller?.deferScreenEdgeGestures = []
case .overlay:

View file

@ -33,7 +33,7 @@ private func generateBlurredContents(image: UIImage, dimColor: UIColor?) -> UIIm
telegramFastBlurMore(Int32(context.size.width), Int32(context.size.height), Int32(context.bytesPerRow), context.bytes)
adjustSaturationInContext(context: context, saturation: 1.7)
if let dimColor {
context.withFlippedContext { c in
c.setFillColor(dimColor.cgColor)
@ -44,6 +44,55 @@ private func generateBlurredContents(image: UIImage, dimColor: UIColor?) -> UIIm
return context.generateImage()
}
private func calculateWallpaperBrightness(from colors: [UInt32]) -> CGFloat {
guard !colors.isEmpty else {
return 1.0
}
return UIColor.average(of: colors.map(UIColor.init(rgb:))).hsb.b
}
private func calculateWallpaperBrightness(from image: UIImage) -> CGFloat {
let targetSize = CGSize(width: 10.0, height: 10.0)
guard let cgImage = image.cgImage else {
return 1.0
}
let width = Int(targetSize.width)
let height = Int(targetSize.height)
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * width
let bitsPerComponent = 8
var pixelData = [UInt8](repeating: 0, count: width * height * bytesPerPixel)
guard let context = CGContext(
data: &pixelData,
width: width,
height: height,
bitsPerComponent: bitsPerComponent,
bytesPerRow: bytesPerRow,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else {
return 1.0
}
context.draw(cgImage, in: CGRect(origin: .zero, size: targetSize))
var totalLuminance: CGFloat = 0.0
let pixelCount = width * height
for i in 0..<pixelCount {
let offset = i * bytesPerPixel
let r = CGFloat(pixelData[offset]) / 255.0
let g = CGFloat(pixelData[offset + 1]) / 255.0
let b = CGFloat(pixelData[offset + 2]) / 255.0
totalLuminance += 0.299 * r + 0.587 * g + 0.114 * b
}
return totalLuminance / CGFloat(pixelCount)
}
public enum WallpaperBubbleType {
case incoming
case outgoing
@ -104,6 +153,8 @@ public protocol WallpaperEdgeEffectNode: ASDisplayNode {
public protocol WallpaperBackgroundNode: ASDisplayNode {
var isReady: Signal<Bool, NoError> { get }
var rotation: CGFloat { get set }
var isDark: Bool? { get }
var isDarkUpdated: (() -> Void)? { get set }
func update(wallpaper: TelegramWallpaper, animated: Bool)
func update(wallpaper: TelegramWallpaper, starGift: StarGift?, animated: Bool)
@ -983,12 +1034,19 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
public private(set) var isDark: Bool?
public var isDarkUpdated: (() -> Void)?
private func updateIsDark(_ isDark: Bool) {
if self.isDark != isDark {
self.isDark = isDark
self.isDarkUpdated?()
}
}
private let _isReady = ValuePromise<Bool>(false, ignoreRepeated: true)
public var isReady: Signal<Bool, NoError> {
return self._isReady.get()
}
init(context: AccountContext, useSharedAnimationPhase: Bool) {
self.context = context
self.useSharedAnimationPhase = useSharedAnimationPhase
@ -1136,6 +1194,7 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
self.blurredBackgroundContents = nil
self.motionEnabled = false
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: gradientColors) <= 0.3)
} else {
if let gradientBackgroundNode = self.gradientBackgroundNode {
self.gradientBackgroundNode = nil
@ -1164,17 +1223,20 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
self.contentNode.contents = image?.cgImage
self.blurredBackgroundContents = image
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: gradientColors) <= 0.3)
} else if gradientColors.count >= 1 {
self.contentNode.backgroundColor = UIColor(rgb: gradientColors[0])
self.contentNode.contents = nil
self.blurredBackgroundContents = nil
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: gradientColors) <= 0.3)
} else {
self.contentNode.backgroundColor = .white
if let image = chatControllerBackgroundImage(theme: nil, wallpaper: wallpaper, mediaBox: self.context.sharedContext.accountManager.mediaBox, knockoutMode: false) {
self.contentNode.contents = image.cgImage
self.blurredBackgroundContents = generateBlurredContents(image: image, dimColor: wallpaperDimColor)
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: image) <= 0.55)
Queue.mainQueue().justDispatch {
self._isReady.set(true)
}
@ -1182,6 +1244,7 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
self.contentNode.contents = image.cgImage
self.blurredBackgroundContents = generateBlurredContents(image: image, dimColor: wallpaperDimColor)
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: image) <= 0.55)
Queue.mainQueue().justDispatch {
self._isReady.set(true)
}
@ -1194,6 +1257,7 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
strongSelf.contentNode.contents = image?.0?.cgImage
if let image = image?.0 {
strongSelf.blurredBackgroundContents = generateBlurredContents(image: image, dimColor: wallpaperDimColor)
strongSelf.updateIsDark(calculateWallpaperBrightness(from: image) <= 0.55)
} else {
strongSelf.blurredBackgroundContents = nil
}